![]() Dine with him, wine with him, and he asks to take him to Saviour's Rocks where spiders once whispered secrets to him and took his eye as a payment. You can pity him or hate him, but once you pick him up things are going to stir. You have to be evil (or desperate for supplies) enough to do that. When the cannoneer has completed his quest, you can get rid of him at the Isle of Cats if you sided with Zaira. Next, go to Station III and voila! the Memento Mori. This next item can be equipped on your ship as a lamp. The seal will then be upgraded at Iron Republic for a Judgement's Egg (reward for Last Tour Operator quest). Then take him to Aestival for the first item: the seal. No matter if you picked him at London or Iron Republic, first gain his respect at the cost of some torpedoes, supplies and hull. I wouldn't exactly call it humane, but at least the thing's going to be useful.Īfter his quest is complete, you can go back to the Chapel, reject what you've learned and remove your Unaccountably Peckish with a bonus of +4 Hearts. However, there is a trick if you kind of "understand" him or just want a better reward than a searing enigma, have U.P. Do that at Chapel of Lights to begin Navigator's story and do same steps as mentioned above. If you already got Unaccountably Peckish from somewhere, give up and go ahead eat your crew. When he learns his past, drop him off at Codex or Empire of Hands. Then to Avid Horizon with a piece of strategic information. Then take the Navigator to Frostfound with some supplies and an outlandish artefact. If you want to do the story nice way, bring 2 live specimen to Chapel of Lights. You can have this story 2 ways: either be a cannibal or be normal. This engine (+5000 Engine power and 50% Fuel Efficiency) is very powerful and while your ship is going to be very fast, it also makes kiting enemies and docking in port quite difficult. Next step is to deliver an enormous cargo of stygian ivory with the Sage and Mechanic's Secret (from Frostfound) to Kingeater's Castle.ĭon't even think about it when you're early game. The Element of Dawn can be either made (50 supplies, vital intelligence, 7 crew, etc) or received from selling Memento Mori at Grand Geode. Rescue his pal from khanate prison at Wisdom (and better do it with a Hearts check and 3000 echoes). If you want to progress his story and find a recipe for a great Engine, first let him sleep and then talk to him about the stone pigs. Take that to Hunter's Keep (+foxfire candles if it's destroyed). Gives a repeatable quest of his own allowing you to get a Mirrorcatch Box full of Angry Snakes.įirst, collect some zee-ztories and other items, plus a clay man and a mirrorcatch box from Khan's Shadow. Note that this Legacy also transfers 50% of base Hearts skill, so maybe boost it a little before dying. When he's back, he can construct the Serpentine for you (1200 echo in the drydock).Īs pointed out, if the Magician is going to be the Legacy officer, your next captain gets instant access to the Serpentine, for 1200 echo, of course. I suppose if you help him, you either get a Satisfied Magician (+6 Veils +5 Mirrors +1 Hearts) or a fingerking wearing his body (Urbane Magician -2Hearts +8 Veils +5 Mirrors +3 Pages), He becomes Prudent Magician (+6 Veils +4 Mirrors) if you talk him out of his plan. You can either help him or talk him out of the plan. He will travel to Parabola and try to lure and imprison some snakes. OR a pewter horsehead which you get on a random event in Gaider's Mourn siding with the Khanate.įor the next part, have some prisoner honey and scintillack ready. His story takes you to Khan's Heart where you find help with echoes, 2 watchful curios and 2 bales of parabola-linen. ![]() Some of the officer quests are worth mentioning.
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